![]() ![]() ![]() Yep, this is pretty much what I thought, I guess the reason why I asked these questions is due to how the lore of the game seems to portray things differently (and sometimes contradicts itself) in this regard. What are your opinions? Is there any reason for a Wizard to pick a staff over other weapons? Is there any reason why a Wizard SHOULD be given a synergy with staves in Pillars to encourage the traditional look or should they actually avoid it? Do Druids make better use of them? These are random musings I thought I would share, not serious questions but something I like to ponder in those free moments in the office. Then again, so do many of the wizard spells, and the lore does speak of wizards and their staves in various places. ![]() In fact, the only casting class that can start with a staff is the Druid, whose spells quite often require him to be closer to the action such as many of their healing spells. The Wizard companion you pick up also seems to prefer rapiers for the close-in action, starting with a rapier equipped and portrayed as wielding it in many of the artwork. The class talents for Wizards that apply to weapons all apply to implements, not staves, and all the starting equipment options available by culture are all equipped with implements, not staves. But does a Wizard in Pillars have any special synergies with staves beyond what everyone else gets? While there is one or two magical items referred to as Wizard staffs their powers could have theoretically have been put on any weapon. We all know the archetype: Wizard and his big staff with the knobbly bit on the end. ![]()
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